![]() ![]() That's handled via unit sight radius, and can be upgraded with promotions. You can also make one unit upgrade into another unit which has more movement points. I think you might also be able to add it to units via promotions. That's already implemented as a Golden Age bonus that can be added to a civilization. Here's what specifically seems possible with mods there: Some of your ideas seem possible by modding Unciv (an open source Civ 5 clone, for Android and desktop). I understand that they are more like Gods of Risk, or Civilization than Antiyoy. Tyvm Yiotro for making a great Game, it has entertained me many times already as a Antiyoy neophyte. Scrap Building For Money, this action I would b happy paying for because sometimes I have put a Tower in the wrong place.Īmphibious Warfare, your Unit may travel through a water tile as though it were part of your Provence.ĭesirable Prize, you become knowledgeable to the location of a hidden treasures, if you do not claim it soon it will turn into a tree, if you reach your destined goal you are rewarded with money. Panic, enemy Unit runs away rather than moving normally. Rationing, your Units cost less income for this turn. Stealthy Missions, you may ignore a Tower and move around it for this turn.Įxpedition, you may peer through the Fog of War to a minor degree. This miracle represents an earthquake like event.Ĭlear All Trees From Your Provence, this would remove the Trees for a cost.Ĭurse Thyne Enemy With Trees, like the aftermath of a deadly battle Trees would disrupt the enemies income, causing them loss of income, or to take up lumberjack ing.īlitz, your troops can move an extra hex further this turn at the cost of more resources.īerserk Champion, one of your Knight may move again after his first move. Terraforming, picking an adjacent Water Tile and Land Tile, they would randomly either swap places or both become either Water or Land. Walking Towers, these are a common trope in fantasy games and movies, by having three Units behind the Tower it would randomly walk forward from the direction of her three herders. Some are not so clever, but thank you for reading, you don't have to comment on any of them at all. Some of the following maybe you could buy with money, or gain from reaching objective or building certain criteria, or maybe you get one randomly at the start of your campaign to use. Tyvm Master Yiotro, Creator of Antiyoy! □ I was amazed at how strategic complexities arise from such a simple premise in Antiyoy, and I wrote down in a notebook the other week some ideas for Antiyoy, and I was wondering if you would approve of me listing some of the suggestions here on reddit, I don't think you would use even one of them, as Antiyoy is already complete, but I see a lot of posts about things people would like to see in Antiyoy 2 as though it were Risk or Civilization? And would like to tell you and other Antiyoy players some of my thoughts. I'll play around using the Brown Faction for mountains for now, and set the setting so that they may not be captured, I'm pretty sure I'll be happy with this. It probably isn't worth the time, sorry, it's just that I had seen a few posts about mountains and your replies to them, I thought it might have been an option or something trivial, rather than an implementation that would require a professional to make. ![]() Although some multiplayer game features are missing, the game has enough good points that this shortcoming goes unnoticed.Currently I am using Jannes Peters it is very cool, I know there are already a few skins of equally high caliber already. The controls in Antiyoy are so accessible that any user can enjoy its minimalist strategy right from the first game. Battles automatically occur when troops from different sides meet in the same square, and they favor whichever troop is the most advanced. In each of these turns, you can build farms that let you get the most out of the explored lands, as well as move each and every one of your troops. The games in Antiyoy are played in turns. To do this, you must work on both the cultural and military aspects and maintain a balance that lets you grow without the expense of maintaining your troops surpassing your income. ![]() In Antiyoy, you must grow your civilization as much as you can before it is destroyed by enemy cultures. Antiyoy is an excellent strategy game that manages to amazingly bring the formula from the great game series Civilization to cell phone technology, without losing its demanding challenge level or its highly strategic features. ![]()
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